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If you need some textures then this is a good way to start. You can create simple textures.
See preset 2 for a sea effect.
The code works by placing random pixels in a picture. You can make backgrounds for your
homepage or your desktop with this one. I made it to create grass and sea tiles for my game programming.

Private Declare Function BitBlt Lib "gdi32" (ByVal hDestDC As Long, ByVal x As Long, _
ByVal y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As _
Long, ByVal XSrc As Long, ByVal YSrc As Long, ByVal dwRop As Long) As Long
Private Declare Function StretchBlt Lib "gdi32" (ByVal hdc As Long, ByVal x As Long, _
ByVal y As Long, ByVal nWidth As Long, ByVal nHeight As Long, ByVal hSrcDC As _
Long, ByVal XSrc As Long, ByVal YSrc As Long, ByVal nSrcWidth As Long, ByVal _
nSrcHeight As Long, ByVal dwRop As Long) As Long

' This array here can store 3 presets
Dim Preset_color(1 To 3, 1 To 12)


Private Sub Form_Load()
Show ' show the form
Call setup ' run the setup
Call zoomed ' zoom the texture in
Call mapped ' Show a mapped preview
End Sub

Private Sub zoomed() ' used to scale
' hdc,xloc,yloc,newsizex,newsizey,sourcehdc,xloconsourcehdc,yloconsourcehdc,widthsource,heightsource,paintmode
StretchBlt Me.hdc, 64, 16, 128, 128, Texture_Picture.hdc, 0, 0, 32, 32, vbSrcCopy
End Sub

Private Sub mapped() ' draw a tiled map using the texture
For x = 0 To 4
For y = 0 To 4
BitBlt Me.hdc, (x * 32) + 228, (y * 32) + 16, 32, 32, Texture_Picture.hdc, 0, 0, vbSrcCopy
Next
Next
End Sub

Private Sub Form_Paint() ' keep refreshed
Call zoomed
Call mapped
End Sub

Private Sub Generate_Texture_Button_Click()
' pass 1 (backcolor)
For x = 0 To 32
For y = 0 To 32
Texture_Picture.PSet (x, y), Pass1_Picture.BackColor
Next
Next
' pass 2 (light green)
Randomize Timer
For x = 0 To 32
For y = 0 To 32
If Fix(Rnd * Pass2_Combo.Text) = 1 Then
Texture_Picture.PSet (x, y), Pass2_Picture.BackColor
End If
Next
Next
' pass 3 (less lighter green)
Randomize Timer
For x = 0 To 32
For y = 0 To 32
If Fix(Rnd * Pass3_Combo.Text) = 1 Then
Texture_Picture.PSet (x, y), Pass3_Picture.BackColor
End If
Next
Next
' pass 4 (less browner green)
Randomize Timer
For x = 0 To 32
For y = 0 To 32
If Fix(Rnd * Pass4_Combo.Text) = 1 Then
Texture_Picture.PSet (x, y), Pass4_Picture.BackColor
End If
Next
Next

Call Form_Paint ' Show our results
Refresh ' refresh so we can view the result
End Sub

Private Sub setup()
' Set up the picture box
Texture_Picture.Width = 32 * 15
Texture_Picture.Height = 32 * 15
' Fill in the default and preset colors
' Set 1
Preset_color(1, 1) = 26 ' backcolor
Preset_color(1, 2) = 47
Preset_color(1, 3) = 27

Preset_color(1, 4) = 40 ' pass 1
Preset_color(1, 5) = 66
Preset_color(1, 6) = 37

Preset_color(1, 7) = 49 ' pass 2
Preset_color(1, 8) = 78
Preset_color(1, 9) = 44

Preset_color(1, 10) = 49 ' pass 3
Preset_color(1, 11) = 70
Preset_color(1, 12) = 24

' Set 2
Preset_color(2, 1) = 16
Preset_color(2, 2) = 63
Preset_color(2, 3) = 87

Preset_color(2, 4) = 17
Preset_color(2, 5) = 66
Preset_color(2, 6) = 88

Preset_color(2, 7) = 17
Preset_color(2, 8) = 66
Preset_color(2, 9) = 89

Preset_color(2, 10) = 22
Preset_color(2, 11) = 74
Preset_color(2, 12) = 94

' Set 3
Preset_color(3, 1) = 87
Preset_color(3, 2) = 70
Preset_color(3, 3) = 55

Preset_color(3, 4) = 93
Preset_color(3, 5) = 76
Preset_color(3, 6) = 59

Preset_color(3, 7) = 106
Preset_color(3, 8) = 87
Preset_color(3, 9) = 67

Preset_color(3, 10) = 120
Preset_color(3, 11) = 98
Preset_color(3, 12) = 74

' Set the default pass intensity

Pass2_Combo.Text = 10 ' default intensity
Pass3_Combo.Text = 10
Pass4_Combo.Text = 10

' Fill the pictures with the default colors
Pass1_Picture.BackColor = RGB(Preset_color(1, 1), Preset_color(1, 2), Preset_color(1, 3))
Pass2_Picture.BackColor = RGB(Preset_color(1, 4), Preset_color(1, 5), Preset_color(1, 6))
Pass3_Picture.BackColor = RGB(Preset_color(1, 7), Preset_color(1, 8), Preset_color(1, 9))
Pass4_Picture.BackColor = RGB(Preset_color(1, 10), Preset_color(1, 11), Preset_color(1, 12))
End Sub

Private Sub Pass1_Picture_Click() ' we can set our own colors
Dialog.ShowColor
Pass1_Picture.BackColor = Dialog.Color
End Sub

Private Sub Pass2_Picture_Click()
Dialog.ShowColor
Pass2_Picture.BackColor = Dialog.Color
End Sub

Private Sub Pass3_Picture_Click()
Dialog.ShowColor
Pass3_Picture.BackColor = Dialog.Color
End Sub

Private Sub Pass4_Picture_Click()
Dialog.ShowColor
Pass4_Picture.BackColor = Dialog.Color
End Sub


Private Sub Pass2_Combo_Change() ' Setting the intensity
' 1 is high, 10 is low
a = Pass2_Combo.Text
If a < 1 Then Pass2_Combo.Text = 1
If a > 15 Then Pass2_Combo.Text = 15
End Sub

Private Sub Pass3_Combo_Change()
a = Pass3_Combo.Text
If a < 1 Then Pass3_Combo.Text = 1
If a > 15 Then Pass3_Combo.Text = 15
End Sub

Private Sub Pass4_Combo_Change()
a = Pass4_Combo.Text
If a < 1 Then Pass4_Combo.Text = 1
If a > 15 Then Pass4_Combo.Text = 15
End Sub

Private Sub Default_Button_Click() ' reset to preset 1
Call setup
End Sub

Private Sub Fullscreen_Button_Click() ' Show a fullscreen example
Fullscreen.Show
End Sub


Private Sub Save_Texture_button_Click() ' let us be able to save
' Set the initial directory
Dialog.InitDir = App.Path
' We can only save bmaps
Dialog.Filter = "Bitmap (*.bmp)|*.BMP"
' Show the save dialog
Dialog.ShowSave

' If we do not decide to save then
If Dialog.FileName = "" Then
Exit Sub
End If

a = Dialog.FileName
' Always save with a .bmp extension
If Mid(a, Len(a) - 3, 1) = "." Then
If Right(a, 3) = "bmp" Then
SavePicture Texture_Picture.Image, a
Else
Mid(a, Len(a) - 3, 4) = ".bmp"
SavePicture Texture_Picture.Image, a
End If
Else
a = a + ".bmp"
SavePicture Texture_Picture.Image, a
End If
End Sub

Private Sub Preset1_button_Click() ' set to preset 1
Pass1_Picture.BackColor = RGB(Preset_color(1, 1), Preset_color(1, 2), Preset_color(1, 3))
Pass2_Picture.BackColor = RGB(Preset_color(1, 4), Preset_color(1, 5), Preset_color(1, 6))
Pass3_Picture.BackColor = RGB(Preset_color(1, 7), Preset_color(1, 8), Preset_color(1, 9))
Pass4_Picture.BackColor = RGB(Preset_color(1, 10), Preset_color(1, 11), Preset_color(1, 12))
End Sub

Private Sub Preset2_button_Click() ' set to preset 2
Pass1_Picture.BackColor = RGB(Preset_color(2, 1), Preset_color(2, 2), Preset_color(2, 3))
Pass2_Picture.BackColor = RGB(Preset_color(2, 4), Preset_color(2, 5), Preset_color(2, 6))
Pass3_Picture.BackColor = RGB(Preset_color(2, 7), Preset_color(2, 8), Preset_color(2, 9))
Pass4_Picture.BackColor = RGB(Preset_color(2, 10), Preset_color(2, 11), Preset_color(2, 12))
End Sub

Private Sub Preset3_button_Click() ' set to preset 3
Pass1_Picture.BackColor = RGB(Preset_color(3, 1), Preset_color(3, 2), Preset_color(3, 3))
Pass2_Picture.BackColor = RGB(Preset_color(3, 4), Preset_color(3, 5), Preset_color(3, 6))
Pass3_Picture.BackColor = RGB(Preset_color(3, 7), Preset_color(3, 8), Preset_color(3, 9))
Pass4_Picture.BackColor = RGB(Preset_color(3, 10), Preset_color(3, 11), Preset_color(3, 12))
End Sub
Textures

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